I have prepared Away 3d material showdown example. It took awhile.. its just lot of work finding new job and all..
I have tried to write it in such a way.. that I could use it as a draft to create materials in my work.

[ SOURCE : a3dMaterials.zip] OR [ A3dMaterial.as ]
Again.. I feel like I can make good tutorial/reference file out of this.. so… stay in touch.
So… I was wondering witch class of AWAY 3d to gut next… end decided to create a quick class diagram to see hole picture. I use Enterprise Architect for application modeling and AS3 code generation, so I used it here, and produced picture so big that I end up creating flash application just to view it..
I hope you will find this diagram useful.

Stand alone image : Away_3d_Class_diagram.png
( PS : maybe you know application that exports diagrams as swf? )
I have been thinking about 3d in flash for a long time.. but it always seemed that its still not a good time: flash is too weak. or 3d engines had not enough power. But I always knew.. that day will come for me to dive in 3d world.
I have spend that day examining 3d engine list and end up in choosing between two most powerful open source engines : PaperVision and AWAY 3d . I know that PaperVision is more popular, but it seemed to me that currently AWAY 3d is at least one step ahead. I am sure I will learn PaperVision then time will come.. but for naw – I present you my first work in AWAY 3d.
I like learning stuff orderly and without rush, so it was naturally for me to start with exploring 3d primitives and what can be done with them. I started by reading nice flashmagazine.com tutorials for AWAY 3D and then with AWAY 3D livedocs at my side I come up this this result:

[ SOURCE: A3dPrimitives.as ]
(I use FlashDevelop with Flex SDK for coding…)
You will find instantiation for all away 3d primitives, and my draft of Object3D class possibilities. Some stuff I skipped as it involves topics I am planing to learn in the future.. or simply something I fail to understand, so I put all that in ‘unknown’ section.
I will update this draft with hopes that it may be useful for someone.. or maybe turn it to tutorial of some sort.
… next step… textures!